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Korean Webtoon Industry: Current Status and Characteristics
According to the Korea Creative Content Agency, the Korean webtoon industry generated KRW 1.8 trillion in sales in 2022, up 16.8% from the previous year. By sector, platforms accounted for 61.7% and CP companies1 for 38.3%, with most of the industry's sales coming from platforms. Korean webtoons are also popular overseas: they were exported mostly to Japan (45%), followed by Greater China (14%), North America (13.5%), and Southeast Asia (12.7%). Korea is the country where webtoons began, with Naver Webtoon and Kakao Entertainment providing services overseas as well. In addition to exporting original works, it is expanding globally by acquiring overseas webtoon and web novel platforms. Recently, Webtoon Entertainment, the parent company of Naver Webtoon, listed on the Nasdaq stock exchange in New York, and Kakao Piccoma, which entered the Japanese market, is leading the Japanese digital comics market.
In addition, webtoon platforms are building up their intellectual properties by registering and expanding them across different genres such as movies, dramas, web novels, and games through the trans-media strategy2. In particular, webtoon platforms are producing drama series and movies based on webtoons that have proven their marketability by gathering popularity in competitive Korea and foreign OTT platforms. Best cases include Netflix original series Sweet Home, Hellbound, and All of Us are Dead were produced with NAVER Webtoon IP and made global successes. Solo Leveling which gained popularity on Kakao's page, was produced as a web novel and has since expanded its IP to include webtoons, animations, and games.
Government Policies to Foster the Webtoon Industry
Vision | Leading the Global Content Industry by Fostering Cartoon and Webtoon Industries | ||
---|---|---|---|
Goals | Expand markets | Expand exports | Develop related festivals |
Cartoon industry sales KRW 4 trillion in 2027 | Cartoon industry exports USD 250 million in 2027 | Hosting comics and webtoons festivals | |
Strategies and Action Plans | Strategies | Action Plans | |
Laying the foundation for innovative future growth | - Establishing an all-out support system led by the Ministry of Culture, Sports and Tourism - Training comic and webtoon specialists |
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Leading the global market for K-comics and webtoons | -Expanding global comics and webtoons platforms to drive the Korean Wave - Strategically fostering global cartoon and webtoon companies and works |
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Creating an ecosystem for cartoons and webtoons | - Strengthening the status of Korea as the birthplace of webtoons - Strengthening the foundation for fair trade |
Prospects for the Korean Webtoon Industry
According to market research firm Fortune Business Insights, the global webtoon market is expected to grow at a CAGR of 6.9% from 2024 to 2032, reaching USD 13 billion by 2032. As big tech leaders enter the global webtoon market, they are expected compete with Korean webtoon platforms4. In 2023, Apple added vertical reading comics content through its Apple Books platform and Amazon launched Fliptoon service in Japan, and Japan's Rakuten also launched its own webtoon app, R-Toon.
Moving forward, building intellectual properties will prove crucial in strengthening the country’s position as a webtoon industry leader and expanding the market for Korean webtoon companies. Competition among platforms to secure IP will intensify as more webtoons are adapted as movies, drama series, and games and make remarkable successes.
2)In 2006, Henry Jenkins defined transmedia as the use of fragments of narrative and information through various media channels
3) Read the original article
4) Read the original article
By Ji Hye Park,(jihye519@kiet.re.kr)
Korea Institute for Industrial Economics & Trade (KIET)
<The opinions expressed in this article are the author's own and do not reflect reflect the views of KOTRA>