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K-POP on the Global Stage
Convergence of K-POP and EnterTech
Galaxy Corporation, G-Dragon's agency, is a leading example of EnterTech's potential, having recently attracted a KRW 100 billion (USD 70 million) pre-IPO investment.8) The company is actively implementing an EnterTech model that combines the IP of its artists, such as G-Dragon and Taemin, with advanced technologies. At G-Dragon's 2025 world tour concert, “Übermensch,” NOTCH technology was applied—using cameras to recognize the artist's face in real time and generate graphics live on stage. The media exhibition “Übermensch,” an experiential entertainment project combining music, technology, and space, was held across 11 cities over approximately one year. It was developed through a collaboration between Galaxy Corporation and Creativemut, using AI, VR, holograms, and Unreal Engine-powered computer graphics.9) In particular, the exhibition deepened immersion through a curated visitor route that linked VR experiences with massive hologram stages. This case demonstrates EnterTech's potential to expand beyond traditional performance tours into global media exhibitions and AI-driven concerts.
Meanwhile, HYBE's fandom platform, Weverse, has grown from a communication space between fans and artists into a multi-revenue platform offering membership-exclusive benefits including albums, merchandise, online concerts, and exclusive content subscriptions. HYBE acquired the AI voice technology firm Supertone and unveiled the AI-based artist project MIDNATT, which renders a single song in six languages and even transforms the vocal timbre.
Virtual idols, in turn, are gaining attention as a new K-POP business model powered by dedicated fandoms. Leveraging motion capture and real-time rendering technology to replicate human movement and emotion, groups such as PLAVE have demonstrated strong commercial viability—PLAVE became the first virtual idol group to sell over one million albums and held a solo concert at Gocheok Sky Dome, Korea’s largest indoor arena.10)
Korea's Government Policies to Foster the K-POP Industry
The Ministry of Culture, Sports and Tourism (MCST) has outlined plans to develop K-culture as a core future growth industry11)As part of this, it plans to support K-POP’s global influence, infrastructure, and entry into the global mainstream. First, to expand performance infrastructure, KRW 12 billion (USD 8.4 million) will be allocated in 2026 to upgrade turf and performance equipment at multipurpose sports facilities. In the medium term, the government will support the completion of venues currently under construction, including Seoul Arena and Goyang K-Culture Valley. Over the long term, it plans to build a 50,000-seat domed stadium. The government is also formulating a comprehensive plan to secure performance venues in seven major global cities and to support entry into new markets, including Latin America. Recently, through public–private cooperation, Korea's four leading entertainment agen cies—JYP, HYBE, SM, and YG—have been working to establish a joint venture (JV) and are planning a K-POP festival titled Fanomenon.12)
In April 2026, at a music subcommittee meeting of the Culture and Arts Policy Advisory Committee, the government identified enhancing the sustainability of the music industry as its top priority and launched the Global Expansion Support Project to assist small and medium-sized agencies in entering overseas markets.13) This project provides up to KRW 300 million (USD 210,000) annually for up to three years to help establish a sustainable global business foundation for smaller agencies. Additionally, as part of professional training for popular music practitioners, a KRW 3 billion (USD 2.1 million) Popular Music Industry Talent Development program will build a structured workforce development framework, training approximately 120 specialists.

K-POP Emerges as a Sustainable Industry Model
As EnterTech drives this evolution, it continues to broaden the fandom-based consumption ecosystem by integrating artist IP with advanced technologies such as AI, the metaverse, and virtual content. Combined with the Korean government's coordinated industry-development policies and public–private global expansion strategies, K-POP is establishing itself not merely as a cultural phenomenon but as a sustainable industry model.
To solidify its standing in global mainstream culture and pioneer new markets, K-POP will need to strengthen technological innovation, creative content production, and its long-term sustainability as an industry.
Ji Hye Park (jihye519@kiet.re.kr) 전문연구원
Senior Researcher/Korea Institute for Industrial Economics & Trade (KIET)
2) https://www.khan.co.kr/article/202502021148001
3) HS Code 8523491040
4) Korea Customs Service, Trade Statistics of Korea, https://tradedata.go.kr/cts/index.do#
5) https://www.ifpi.org/rose-and-bruno-mars-apt-crowned-ifpis-biggest-selling-global-single-of-the-year-2025/
6) https://www.billboard.com/charts/billboard-global-200/(accessed: 2026.4.24.)
7) https://www.billboard.com/music/chart-beat/bts-swim-global-charts-april-25-1236227080/
8) https://www.unicornfactory.co.kr/article/2025121415404514091
9) https://news.mtn.co.kr/news-detail/2026022613353145156
10) https://www.mt.co.kr/society/2025/12/08/2025120315501371527
11) Ministry of Culture, Sports and Tourism, press release(2025.12.16.), “In 2026, ‘K-Culture’ to Be Enjoyed by All Citizens and Embrace the World.”
12) https://www.hani.co.kr/arti/culture/music/1254550.html
13) https://mobile.newsis.com/view/NISX20260423_0003603884
14) Goldman Sachs(2024.5.1.), 「Music in the Air」, p.22~24.










